With Byju’s recent acquisition of AR game maker, ‘OSMO’, it is evident that the former is all set to put the EdTech industry on fire with Augmented Reality. So what is AR? And what does it have in store for Edtechs? Keep reading to know more.
For generation Alpha, technology has taken over most of the industries. Education is no different. As schools are shifting from the traditional classroom teaching to more interactive practical-based learning, it’s time for the edTechs to take another step and remain ahead of them. The gradual shift from engaged learning to immersive learning involves a contribution from technologies like Augmented Reality.
So what can AR do for a learner?
- Making the pictures in a book come alive

- Enabling a popular cartoon character jump out in the kid’s room and teach them

- Lay around tasks for kids around the house and rewarding them on completion

- Teaching the kids while playing a game

- Experience rather than visualise a place when they’re studying about it

- Learn from 3D over 2D model of their diagram charts
